Football Director
Take a club and run it: the squad, the transfers, the training, the money and the stadium. A full football management game where nothing is behind a chart you have to look at.
In development
The game
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Five countries, whole pyramids
England, Spain, France, Germany and Italy, with the divisions beneath them — in England all the way down to the National League. Start at the top or claw your way up.
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Cups and Europe
Domestic cups, European qualification decided by where you finish, and a Champions League with the league phase format. Promotion, relegation and play‑offs all resolve properly.
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Transfers with actual negotiation
Make offers, haggle over contracts, take players on loan, keep a shortlist, and field bids for your own squad. Windows open and close, and the AI clubs manage their squads too.
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Scouting
Build a scouting network, assign scouts to territories, and read the reports they file on players you have not seen.
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Youth
Run an academy, take the annual intake, and promote the ones worth promoting. Players develop and decline with age and training.
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Training
Set team training and intensity, or work on an individual. It shows up in how players progress and in how often they get injured.
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Money that matters
Wage bills, sponsorship, ticket prices, debt limits and board objectives. Overspend and you will hear about it.
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Build the club up
Stadium capacity and seating, the pitch, training ground, medical department, sports science, youth recruitment, scouting, club shop, hospitality and the fan zone.
How it is accessible
This is the part the game is actually built around, not a list of concessions bolted on at the end.
- Every control is described, not just labelled. Each one carries a full description rather than a two‑word caption, so what your screen reader says is a sentence that makes sense on its own.
- Match commentary is announced as it happens. Commentary, results and status messages are live regions, so you hear the game unfold rather than having to go looking for what changed.
- Keyboard only, throughout. Tab and the arrow keys reach everything, Escape goes back. There is no action that needs a mouse.
- Unavailable options stay reachable. Buttons you cannot use right now are not greyed out and skipped over — you can still land on them, and activating one tells you why it is unavailable. A disabled control that a screen reader jumps straight past is invisible; this way nothing is hidden from you.
- Standard controls, correctly exposed. The interface uses stock Windows controls, so screen readers get the right role, name and state for everything without having to guess.
Offline, start to finish
Single player, and completely offline. There is no account to create and no sign‑in. Your saves are files on your own machine, and nothing you do in the game leaves your computer.
Nothing is collected and nothing leaves your computer. A full privacy policy will be published here before the game is released.
Getting it
Not yet released. It will come as a zip you extract and run, with nothing to install — the game brings everything it needs with it, so there is no runtime to hunt down first.
Windows, 64‑bit. Free, like everything else here.